Hockey Stick Buyers Guide

To help you purchase the right hockey stick for your needs.

Which stick is right for me?

Whatever your style, whatever your game, there is a Grays Hockey stick for you.

Our new AC sticks are designed for fast-paced, 3D styles of play with excellent pickup. Our GR sticks with a more traditional composition offer great all-round performance. New to the sport? Then our GX sticks are ideal for learning the core skills of the game such as passing and control.

We know it can be tricky to pick a stick. What shape, composition or price point? That's why we've created this handy page to help you make the right choice for 2021.

Why Grays Hockey?

With over a century's worth of experience, Grays led the way in composite stick technology with the iconic GX range, and continue to do so with the latest AC and GR ranges. We have a range of shapes to meet the needs of every kind of player from traditional to modern. A popular choice from grass roots to international hockey. You are guaranteed incredible performance and service from Grays Hockey.

AC Range

The most advanced hockey stick we have ever created. In the new Aerocore collection, every element of the stick has been evaluated & optimised to provide the best performing sticks in Grays’ history.

GR Range

Graphene is exceptionally strong and light, and has been precisely combined with the highly successful GX composition to forge the GR technology.                                                                     

GX Range

Iconic technology combining performance, durability and  playability. The precise material makeup has been carefully engineered to provide a stick which will suit players of all styles.

Stick Shapes

Our shapes can be split into two categories, low bow and medium bow. Low bow models are designed for drag-flicking, aerials and 3D skills. Medium bows are tailored more towards the core skills of the game.

Low Bows

NEW Probow-S - designed for fast paced play specifically aiding 3D skills, drag flicking & aerials. New Apex headshape offers greater reverse-trapping stability & lighter pickup for faster hand speed. Improved, LBZ (Low Backhand Zone) is more clearly defined than ever before, with a larger surface area stabilising contact between stick & ball - delivering a cleaner strike, more of the time.

 

Probow - engineered for 3D skills. Excellent for drag flicking whilst the straight rear profile allows consistent execution of reverse stick passes and shots.

 

Jumbow - traditional low bow blade profile designed for drag flicking and aerials. Designed for maximum power.

Medium Bows

NEW - Dynabow-S - offers exceptional handling & power for all-round performance. New Vertex headshape promotes better ball-carrying position & reinforced rear profile offers improved power when hitting. Improved LBZ (Low Backhand Zone) is more clearly defined than ever before, with a larger surface area stabilising contact between stick & ball delivering a cleaner strike, more of the time.

 

Dynabow - sweeping curve with slim mid-section and quick hand movements. Ideal for all round gameplay.

 

Midbow - continuously contoured along the length of the blade. Rear power groove offers improved torsional stability and the enhanced LBZ provides greater consistency when reverse hitting.

 

Ultrabow - our straightest profile. The gradual bow is designed for learning and executing the core skills of the game.

How much should I spend on my stick?

Grays cater for all levels and abilities of player. Prices vary according to the materials used in manufacture and the technologies mentioned above. International players use sticks from R4 216,38 upwards. See what Helen Richardson-Walsh has to say about the materials in Grays hockey sticks and the numbering system…

Power

Energy transfer from the stick to the ball, measured by outbound ball velocity and influenced by stick stiffness. The higher the outbound ball velocity, the higher the power rating.

Control

Energy absorption of the stick when receiving the ball determines the rebound properties, measured by the COF. The lower the COF, the higher the control rating.

Speed

Fast-paced 3-D skills require optimum hand speed, governed by a combination of dead weight and balance point; the higher the balance point and the lighter the deadweight, the higher the speed rating.

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